CLASS OUTCOME


The same design sprint that I teach at the university level. It's a design sprint from end-to-end process that you can use to make an entire UX design case study that contains research, usability testing and a final application prototype.


All the methods come with templates for you to have forever—all within 1 figma file :)

UX RESEARCH

SYNTHESIS

RESEARCH GUIDES/TOOLS


– Kick off meetings & goal setting

– Understanding metrics

– Setting up for research

– Learning goals & assumptions

– Creating a user interview script

– How to create good questions

– Interviewing guide & best practices

– How to synthesize & affinity map info

– Modern research tools (with AI)

– Writing problem statements





INTERACTION DESIGN / PROTOTYPE

UI PATTERNS

USER TESTING


– Customer journey maps & modeling

– Create a mobile app in Figma

– Creating a design system in Figma

– Design systems

– Wire-framing best practices

– UI patterns do's & don'ts

– How to set up for usability testing

– How to create a user testing script

– How to conduct user testing

– User testing tips

– Testing synthesis & affinity mapping

– Summarizing testing results

– Testing tools (with AI)


VISUAL DESIGN
CASE STUDY
MISCELLANEOUS


– Applying visual designs to our app

– Typography best practices

– Visual design principles

– Color theory

– UX writing tips

– Working with grids

– Understand agile principles

– MVP and product strategies

– Engineering handoff

– User stories

– Design Critiques + working with teams

– Design Resume best practices

– UX case study outline & examples

– Huge list of online resources & websites

– List of top books to snap

– Top generative AI tools

+ And more