CLASS OUTCOME
The same design sprint that I teach at the university level. It's a design sprint from end-to-end process that you can use to make an entire UX design case study that contains research, usability testing and a final application prototype.
All the methods come with templates for you to have forever—all within 1 figma file :)
UX RESEARCH
SYNTHESIS
RESEARCH GUIDES/TOOLS
– Kick off meetings & goal setting
– Understanding metrics
– Setting up for research
– Learning goals & assumptions
– Creating a user interview script
– How to create good questions
– Interviewing guide & best practices
– How to synthesize & affinity map info
– Modern research tools (with AI)
– Writing problem statements
INTERACTION DESIGN / PROTOTYPE
UI PATTERNS
USER TESTING
– Customer journey maps & modeling
– Create a mobile app in Figma
– Creating a design system in Figma
– Design systems
– Wire-framing best practices
– UI patterns do's & don'ts
– How to set up for usability testing
– How to create a user testing script
– How to conduct user testing
– User testing tips
– Testing synthesis & affinity mapping
– Summarizing testing results
– Testing tools (with AI)
VISUAL DESIGN
CASE STUDY
MISCELLANEOUS
– Applying visual designs to our app
– Typography best practices
– Visual design principles
– Color theory
– UX writing tips
– Working with grids
– Understand agile principles
– MVP and product strategies
– Engineering handoff
– User stories
– Design Critiques + working with teams
– Design Resume best practices
– UX case study outline & examples
– Huge list of online resources & websites
– List of top books to snap
– Top generative AI tools
+ And more