CONCEPTS!!!

Design thinking is a human-centered approach to innovation that draws from the designer's toolkit to integrate the needs of people, the possibilities of technology, and the requirements for business success.

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Ideo Founder: David M. Kelley

A Google Design Sprint:

Design thinking & Design Sprints are a set of tools and processes thing bring cross disciplinary minds (usually non-designers) with different skill sets into the design process to help us achieve our goals.

These tools help you involve the stakeholders and/or clients into the creative process thus, creating a shared ownership of the solution. This helps avoid being told what to do from a stakeholder/client. Remember the "swoop & poop."

Frame questions & do Research >  Monday

Synthesize findings, storyboard/sketch ideas, decide >  Tuesday

Create designs, prototype, schedule user testing >  Wednesday

Test the prototype & gather insights >  Thursday

Capture learnings, iterations and tell the story >  Friday

GAMESTORMING.COM

STOP 1

VALUE PROP

WHY

Quick way to place your persona in their environment with their problem and proposed solution side by side. The proposed solution should be conceptual and doesn't include UI work-flows.

 

 

STOP 2

STOP 3

4-UP

WHY

Quick way to  sketch out the scenarios your designing for and include the users environment without getting into the "weeds" about the details of the solutions. Think of this as a story boarding tool. Talk about the details if you can't fit them in.

 

 

 

 

 

THE PICTURE

FRAME

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WHY

This technique is used to simplify sketching down

to ONE screen and NOT DRAW WORK FLOWS.

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Think of different concepts and UI layouts that

you can draw within the picture frame.

Do this with groups of Designers, none designers
and clients.

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Draw this on a white-board

Have people sketch on paper
1 per concept per sheet of paper

 

 

 

 

 

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TODAY

NOTE: